#7156  by mysteryd
 20 Sep 2014 12:21
Version 0.07 Changelog:

Rock holder blueprint added

Moveable log holder blueprint added

Mid sized cabin blueprint added

Tree house blueprint added

Working door added to custom build doorway

Male version of skinny mutant added

New animal added: Tortoise

New animal added: Racoons!

Animal numbers will go down over time if you kill a lot of them. Will eventually slowly repopulate

Different animal types now stay around specific parts of world

Weapon balancing, all weapons will be slower when holding an item in left hand (Lighter, walkman etc) faster when held with both hands. New slower axe anim in combat.

More accurate weapon collider sizes, small axe smaller, stick bigger etc

You can now catch rabbits and place them into the rabbit cage

Better previous weapon switching system

Improved blueprint placement, items will now turn red and be unplaceable if intersecting trees

new rock attack animation, more powerful, uses more stamina

Cave’s now only contain blue skinned enemies and distorted mutants

Better combat theme

Better lake theme

Fixed peaceful mode (was accidentally broken in last update)

Further improved enemy pacing over time, fixed bug that could cause enemies to vanish over time

Energy now replenishes faster when sitting on bench

More small props added

Switching weapons whilst holding molotov will no longer cause it to drop

Sound effects added for adding sticks/logs and rocks to storage

Whoosh sound added when items moved around inventory

Fixed molotov pieces bouncing around causing fire to move in strange ways

Fire now scales with amount of fuel

Plants now burn for longer

Trees will tumble over if burnt now and added new burning material with embers

Tree leaves will now burn away correctly when on fire

Energy bar now flashes when playing music to make clear that your stamina is getting a boost

Crafting info pages unlocked in survival book (rough, missing lots of items)

Fixed bug where you could get infinite flares by dropping flare gun and picking it up again

Fixed bug where day count could change when entering/exiting caves

Fixed yellow axe mesh not visible when equipped

Terrain texture and shape improvements

Fires can now cook an unlimited amount of items, food will be placed at random location on fire

Fixed bug where you could sometimes get infinite sticks/rocks in inventory

Arrows should now work more effectively against enemies

Visible lizard skin armour!