#6887  by Vyom
 15 Sep 2014 19:15
Improved enemy pacing and world population (along with some small bug fixes and performance enhancements)

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com


Version 0.06B Changelog:
    New spawning system for enemies, better world population, better pacing and progression over time
    A.i has more chance to venture to expected areas (ie cannibal villages)
    Optimized sky light occlusion performance
    Fixed fog showing through ocean water
    Improved ssao!
    New camping prop added
    Fixed birds getting faster and faster over time
    Improved ocean sound effects
    Improved Bow and arrow sound effects
    Fixed yacht lod bug where it would vanish for some players
    Added sound effects to timmy dragged away scene
    New improved cave drips and cave wind sound effects
    Fixed some dynamic objects flying up in air on spawning (boxes, suitcases)
    Fixed bug where skinny enemies would switch to default shading when injured
    Cave ambient track added
    Enemy combat theme/suspense themes added (rough)
    Lowered (4x) damage and speed of arms and legs when used as weapons
    New first class passenger model added
    Skinny woman made blood less shiny
    Fixed bug with inventory light at night being too bright
    Balance tweaks : Increased fall damage, lowered how much health meds heal you
    Turtles can now be killed by repeatedly hitting shell (although hitting them in head is much quicker)
    Fixed brightness of standing fire (same as regular fire now)
    Fixed fire stick enemy too bright
 #6925  by mysteryd
 16 Sep 2014 13:26
e inca in faza alpha jocul .. nici minecraftul nu era mai stralucit in alpha ;)) , are 2 luni de cand a aparut eu abia astept partea CO-OP multiplayer acolo am de gand sa dezvolt o comunitate gen www.the-forest.ro much potential such sukarime