Features and changes:
Bugs:
- Fixed rain sound never going away even after rain stops
- Fixed bug where some partially built structures couldn’t be completed after loading a saved game
- Fixed animals sometimes disappearing in regular and vegan mode
- Fixed issue where you could still shoot flare gun or use other weapons when pause menu was open
- Yacht random position won’t change now or get lost when saved game is loaded
- Fixed all effigies turning into arm effigy on load
- Fixed E to add icon showing up if holding a rock or stick even if items not needed in building
- Fixed cave drips continuing to play even when not in cave
- Fixed fish swimming outside of pond near cliff section
- Fixed fullness always starting at half when loading a saved game
- Fixed moonlight sometimes missing completely
- Fixed stick marker vanishing on loading saved game
- Fixed missing collision roof of cabin
- Fixed player flying in air after chopping dead bodies
- Rain effigy effect should now work and will wear off after time
- Cannibals spawning in villages no longer ‘pop’ when waking up
- Fixed creepy female model attacks sometimes not hitting player
- Fixed bug where bird landing on hand would sometimes stop axe from working
- Fixed enemy head and leg pickups sometimes appearing as arm pickups
- New A.I. behaviour, mutants will sometimes go home to sleep during day along with other new routines
- Distorted mutants can now be killed with regular weapons
- Distorted mutants more aggressive and deadly in combat and have expanded actions
- Better ambient lighting. Trees and large objects diffusely occlude skylight (experimental)
- Pause menu now actually pauses game
- Enemies use rocks more often to jump attack at player
- New female enemy type added.
- Better distribution of enemies throughout the world.
- Constructed bench now works and players can sit to regain energy or watch sunset
- Increased axe damage against enemies
- More variation to female cannibal models, added procedural breasts size system
- Improved Rabbit/Lizard distribution and optimized CPU usage.
- Improved sky and sun look
- Improved dead cave lighting and cave 2 lighting
- Better cave textures and rock look
- Dead cave prop fixes, fixed some incorrect rock placements
- Improved load times and added loading percentage amount
- Re-balanced hunger drain
- Better cave ground with flowing water and more detailed textures
- Enemies will now push small items out of the way instead of getting stuck on them
- Dead sharks now ragdoll
- Distorted mutants can now be killed with regular weapons
- Distorted mutants more aggressive and deadly in combat and have expanded actions
- Better ambient lighting. Trees and large objects diffusely occlude skylight (experimental)
- Pause menu now actually pauses game
- Enemies use rocks more often to jump attack at player
- New female enemy type added.
- Better distribution of enemies throughout the world.
- Constructed bench now works and players can sit to regain energy or watch sunset
- Increased axe damage against enemies
- More variation to female cannibal models, added procedural breasts size system
- Improved Rabbit/Lizard distribution and optimized CPU usage.
- Improved sky and sun look
- Improved dead cave lighting and cave 2 lighting
- Better cave textures and rock look
- Dead cave prop fixes, fixed some incorrect rock placements
- Improved load times and added loading percentage amount
- Re-balanced hunger drain
- Better cave ground with flowing water and more detailed textures
- Enemies will now push small items out of the way instead of getting stuck on them
- Dead sharks now ragdoll
Bugs:
- Fixed rain sound never going away even after rain stops
- Fixed bug where some partially built structures couldn’t be completed after loading a saved game
- Fixed animals sometimes disappearing in regular and vegan mode
- Fixed issue where you could still shoot flare gun or use other weapons when pause menu was open
- Yacht random position won’t change now or get lost when saved game is loaded
- Fixed all effigies turning into arm effigy on load
- Fixed E to add icon showing up if holding a rock or stick even if items not needed in building
- Fixed cave drips continuing to play even when not in cave
- Fixed fish swimming outside of pond near cliff section
- Fixed fullness always starting at half when loading a saved game
- Fixed moonlight sometimes missing completely
- Fixed stick marker vanishing on loading saved game
- Fixed missing collision roof of cabin
- Fixed player flying in air after chopping dead bodies
- Rain effigy effect should now work and will wear off after time
- Cannibals spawning in villages no longer ‘pop’ when waking up
- Fixed creepy female model attacks sometimes not hitting player
- Fixed bug where bird landing on hand would sometimes stop axe from working
- Fixed enemy head and leg pickups sometimes appearing as arm pickups